Others Coffee Extra: Ukuzala
About this game
Coffee Extra: Ukuzala is an unnie 2D-game adventure built around a sharp horror premise. A group of friends gets stuck in an old house during a thunderstorm, finds a strange board game, and decides to humor it. As the game progresses, they get pregnant.
The dev frames it as a horror-flavoured pregnancy puzzle and openly asks players to read the developer notes before starting. The 2DCG art carries the cast across the house and the puzzle layers, and content threads pregnancy core mechanics, female protagonist options, adventure structure, ahegao beats, animated scenes, horror atmospherics, puzzle layers, transformation mechanics, and the very specific register the title openly stakes out.
A focused niche entry that pairs serious horror writing with the central kink.
Installation
Developer Notes
This is a small game I've made utilizing assets from my main project.
Plot
To summarize, Jumanji, but pregnancy.
A group of friends gets stuck in an old house during a thunderstorm.
They find a strange board game and decide to humor it.
As the game progresses, they get pregnant.
There is no intercourse. Think of it as a body horror game with sexual undertones focused on pregnancy.
Gameplay
This is story and character focused, so the amount of player interactions or puzzles is minimal. At least certainly not to the extent of my other project.
After certain turns you can walk around and talk to the other characters and, occasionally, do something in order to progress. While there appear to be dice rolls, these are predetermined.
You can hit f5 to save state and f8 to load state. This is somewhat unstable, so use with care. Given the length of the game, a functional save systems isn't necessary. Otherwise the game is split into chapters which unlock and are saved as you progress.
Esc for menu, enter/space to interact, Q to stretch view, E for inventory, F to toggle framerate, wasd to move, shift to run, etc
Now with mouse support.
There are 3 routes and an epilogue. Free Play Mode unlocks after getting all 3 ending.
Most dialogue choices are superficial and only affect the immediate response, if at all.
Visuals
No CG, all animations happen in real time with sprites at world scale.
Characters
If you've played Coffee Story, it will be blatantly apparent these are the same characters.
You are free to interpret it any way you want, whether it's all part of the same story or some alternative universe, or they're just unrelated look-a-likes.
I mostly reused them to save time on creating new personalities and looks. It was also helpful practice to flesh them out.
This side project was a fairly pleasant to make. I hope you find some entertainment from it.
It was inspired by a story I stumbled onto on deviantart about a decade ago. "Baby Game" it was called I think.
I didn't really like it due its somewhat goofy nature, but the concept had stuck with me to this day and I always wanted to make my own interpretation.
Changelog
Similar games
















