Sombionic is a Sombionic Unity 3D-gamesci-fishooter sandbox putting the player as a female scientist fighting monsters and genetically engineered humans, harvesting their rare genes and organs for inventory. Once-pristine habitats are now overrun by genetically enhanced species, transforming the landscapes into biopunk arenas of rivalry.
The dev frames the central mechanic openly: shoot monsters and have sex with them during combat. The 3DCG real-time art carries the cast across the sandbox.
Content threads pregnancy outcomes, female protagonist core, adventure structure, animated scenes, big-tit / big-ass character work, character creation depth, combat-driven encounters, horror atmospherics, monster encounters, oral, sandbox depth, sci-fi worldbuilding, shooter mechanics, and the wide adult tag stack the biopunk register supports.
A focused niche entry built around the specific gameplay loop the title openly stakes out.
Installation
1. Extract and run.
Developer Notes
Wishlist to get notified when the free beta is available on Steam since the entry spots will be limited!
The current version contains:
~ 60 mins of gameplay if we include the Boss War game mode
Sex Combat + Mini Games (1 hand or no hands support)
Campaign Prologue
Boss War Game Mode
Character Creator (Early stage)
Inventory + Organ system
AAA Third person controller
Dialogues & Quests
Spawners
Save/Load
Score Management
Ui core modules (v0.1)
What’s coming?
Roleplay mode
Internal sex view
More adult animations
New characters
Skimpy outfits
Liquid system
Advanced cloth system (damage will tear your outfits)
New organs for the inventory
More environments & levels
Bad encounters
Changelog
v0.3.11.1
(Easter Event)
Highlights
Easter Skin Returns to the Store
New Grab & Struggle System
Lab (Gallery) Mode Fully Reworked
New Mini-Games System
Improved Enemy AI
Gameplay
Added a new Grab System. Enemies can now attempt to physically grab Melany when in close range instead of relying on damage-based triggers.
Reworked interaction flow: enemies must now be near the player to initiate grabs, eliminating cases where interactions triggered from unrealistic distances.
Added “tension-based” grab logic. Staying close to enemies increases their likelihood to attempt a grab. Frequently moving in and out of range accelerates this buildup.
Implemented Grab Priority System: Light attacks can be interrupted and transitioned into a grab. Heavy attacks and ultimates (e.g. Kryth’s jump attack) cannot be interrupted and always take priority.
Added Global and Local Cooldowns for grabs: Enemies that grab enter a local cooldown before attempting another grab. Nearby enemies are affected by a shorter global cooldown to prevent chain grabs.
Added Struggle Mini-Game System. When grabbed, players enter a short interaction phase that allows them to resist and escape.
Moved all mini-games (except Control Fight) out of animation scenes and into the Grab System.
Removed rhythm prompts and score requirements from animation scenes.
Added 2 grab animations for Kryth and Myrmidalus.
NPCs now pick attacks based on priority, including Light, Heavy and Ultimate attacks. Damage varies by attack and heavier attacks are less likely to be selected frequently.
All NPCs now use the new and more advanced AI system.
Reworked the Lab game mode
Miscellaneous
Updated Melany’s skin shader to support liquid effects, with upcoming implementation in animation scenes.
Added setting to disable the Control Mini-Game. Turning it off will persist across all animation scenes.
Pick a song from the animation scene.
UI
Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.
Added a simple operating system UI in the Lab scene.
Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.
Fixes
Fixed typos in dialogue during Level 2 (Slime dialogue) and Level 3 (Emergency Landing cutscene).
v0.3.11c
•Added arms_big blendshape to the bra
•Fixed a bug where the cursor was locked if you go to the menu from lvl3
•Fixed dialogue typos during lvl1
v0.3.11b
•Fixed a bug where the nipple piercings were not adjusting their position for large tits.
v0.3.11a
Highlights
•Melany Ultimate Ability
•New Animations: Melany x Kryth/Artilor (Climax)
•Goth skin
•Hairstyles: Ponytail & Pigtails
•Nipple piercing
•Creampies
•Controls for lipsync
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Romance
Added a new climax animation for Melany x Kryth/Artilor, featuring dedicated controls that allow both characters to climax. This replaces the previous 2D X-Ray system.
The climax meter is now always displayed during animation scenes, eliminating the need to switch to a secondary menu.
Added animation camera lock: pressing F during animations in free camera mode now locks the camera, preserving a fixed viewing angle.
Character Creator
Added the Genepunk skin to the in-game store, a biopunk goth rebel outfit set including boots, thigh-highs, pants, and a top.
Added new hairstyle system for Melany with individual part customization (scalp, ponytails, bangs, and more), including two new hairstyle models: Ponytail and Pigtails
Added a new customization category: Navel Piercing, featuring three new models available in the store.
Added a metallic slider for item and character customization.
Gameplay
Added “Forced Evolution Ultimate”. It lasts for 6s with three stages: Ascend (Melany evolves with wings and an organic arm weapon), Fly & Shoot (fires 3 AoE explosions in bursts), Descend (slams down at cursor location dealing AoE).
Added hit processing rules for enemies to control damage from abilities. Bosses and certain enemies now take reduced damage from ultimates, with specific multipliers applied based on attack type (e.g., Melany's rockets or Descend slam). Damage scaling may also vary by game mode.
Added Gravity Zones that pull Melany downward during her ultimate flight, so players have to dash through obstacles instead of freely flying.
Added timescale management for gameplay, cutscenes, dialogues, animations, debugging and more, allowing each to be paused or sped up separately.
Press ESC to pause the game.
Added new emotes: Bend Over (Touch Toes), Warm Up and Col
Miscellaneous
Updated Melany’s model and added 17 facial expressions. Those will be used during dialogues with voice acting and during animations.
Added support for selling item collections (e.g., skins) for in-game currency instead of unlocking them via click.
The splash screen displays all rewards for the Genehunter, Bioweapon and Immunity tiers.
Added a rewards system that permanently unlocks certain tier rewards for supporters even after a one-time pledge.
Expanded Stash Inventory: +500 slots for supporters.
Optimized save system to reduce disk usage. Inventory data is now saved in a single location instead of per checkpoint (potentially cutting total campaign save size from ~240MB to ~5MB if all checkpoints and slots are used when the game is fully released).
Optimized Animator Any State transitions for animation scenes and emotes, improving overall performance, because the Animator is not checking every frame if a specific animation scene or emote is playing.
Audio
Added new firing sounds for Melany’s combat rifle.
Audio system updated to allow independent control of background music and sound effects, enabling background audio to pause while SFX continue (used in the pause menu).
UI
Improved the abilities UI and cooldowns.
Improved the navigation in the Emotes UI.
Improved Patch Notes UI.
Improved the customization UI headers and prepared them for localization.
Fixes
Fixed and issue where you have unsaved changes message was fired when the pause UI was opened for a first time, now its fixed.
Fixed a bug where onomatopoeia (comic-style SFX) did not display correctly in animation scenes.
Fixed a bug where characters were not properly grounded during animation scenes.
v0.3.10a
Highlights:
•3 New NSFW Animations: Melany x Kryth/Artilor
•Melany climax + VFX
•New Campaign Level 2 (25% completed)
•New Recovery Level
•Customize eyebrows color and lipstick
•Naval and Nose piercing
•Collectables & Secrets
•Melany solo shower in Level 2
Full Notes
•3 New NSFW Animations: Melany x Kryth/Artilor.
•Melany climax + VFX: Melany now uses the same climax framework that male characters have. During animation scenes, players can trigger her climax through an interaction prompt.
•New Campaign Level 2: The second campaign level continues Act I’s desert theme, but expands it with tall rock formations, dried riverbeds, denser vegetation, and new environmental hazards.
•New Recovery Level (Level 0): A new introductory level that explains how the player arrives at Level 1. This level includes key storytelling, early gameplay guidance and a few hints about the larger narrative. It introduces themes that will be expanded later in the campaign.
•Level 1 Intro Rework + Cinematic: Level 1 now begins with a cinematic and dialogues. The opening terrain has been updated with new cliff models.
•Eyebrow Color + Lipstick Customization: Players can now visit the Store > Customization section to modify Melany’s eyebrow color and lipstick.
•Naval and Nose piercing: New items in the store.
•Collectables & Secrets System: A new collectables framework has been added. Secrets are the first collectable type and they are hidden across each level and reward players with higher level score. The scoring system will be expanded in upcoming updates.
•Melany Solo Shower (Level 2 Secret Animation): A hidden shower scene can now be discovered in Campaign Level 2.
•New Emote: Sit on a chair with crossed legs.
•Organ Failure Notification: Organs now decay over time. Once an organ becomes damaged, it will begin to negatively affect the player. A new monitoring system alerts players when an organ reaches a decayed state.
•Hotbar Scale Customization: A new accessibility option under Settings > Accessibility allows players to scale the hotbar size.
•New Achievement: “Human Enough”: A new achievement tied to the new Recovery (Level 0) area. Completing key dialogue interactions in this level will unlock it.
•Leech mini-boss.
•Auto-Pickup Loot: Players can now enable automatic loot collection under Settings. This includes categories such as currencies, organs and more. When activated your character automatically picks up the selected item types upon proximity.
•Menu UI Redesign: Multiple sections of the main menu have been visually updated for consistency and readability.
•Recovery System for Lost Items Between Versions: A backend system that restores potentially missing items when loading old saves into newer game versions.
•Inventory Organ Slot Fix: Fixed an issue where organ items could not be properly equipped because the slot shapes were not loading in the correct order.
•Actor Name Display in Dialogues: Dialogue boxes now display character names using their assigned actor IDs. This includes new references in the Recovery level, such as Melany’s father.
•Level 2 Puzzle: A new environmental puzzle has been added to Level 2.
Blinking Control: Characters can blink at varying degrees, as seen in the new animation where Melany’s eyes are partially closed.
•New Desert Vegetation Models: Rocks, cactuses, trees and additional desert vegetation.
•Virtual GPU Compatibility: Improved support for users running Windows through virtual GPUs, such as Windows on Mac. This resolves several graphical issues reported by players using VM environments.
•GPU Error Display in Splash Screen: If the game detects an unsupported GPU, an error message now appears during the splash screen. The message includes troubleshooting tips to help users get the game running.
•Emote Localization Support: All emotes now support localization.
•Main Menu Weapon + Head IK Fix: Resolved a bug where Melany’s gun sometimes appeared in the main menu and her head IK failed to activate correctly.
v0.3.9c
Bugfix: Wristbands in the shop now cost the standard currency (not premium) and everyone can purchase them easily.